I began this project because of a problem I was facing in my own workflow on a film production. The Director and I needed to find out where to position the actors for a scene. We took turns standing in as the characters and shooting example clips. But this was taking too long and we couldn't fully capture the vision of the scene. We didn’t have enough time or resources to draw storyboards which would have been essential for our shoot. In the world of indie filmmaking, time and budgets are extremely tight. We knew we needed to accomplish these tasks since we only had a limited amount of time together and couldn't travel back and forth to our location.
With this in mind, I asked myself - How might I improve the storyboarding and planning process?
After testing the 3D scene building process and running various scenarios with my user testers, I realized that the users still wanted a faster solution. The fastest solution would be to implement all of the features of this app into an AR experience. All of the functions remain the same, add characters to your scene and take your storyboard shots.
This would allow for faster scene iteration and communication of ideas on set.
I wanted to take this project further and see if I could build an MVP of the concept. So I turned to the Unity game engine to build this app. The development is a slow process since I’m a beginner with the Unity platform. My focus for this MVP is on the AR functionality, since it allows for the fastest visual communication within your physical environment.
I have successfully implemented one function, with plans to implement more in this order: